LOST will launch play-to-earn and play-to-learn mechanism, which has been made viable by blockchain economics. Play-to-earn model enables players to be rewarded by playing LOST games; and play-to-learn model enhances players to attain knowledge throughout LOST games. Together with our existing stores and future stores, this revolutionary model will disrupt the market and creating different income stream by the OMO (online merge offline) concept, plus LOST Token and NFT assets, the ultimate GameFi world is born.
區塊鏈上的空間，生產了無限的經濟生態。LOST 將推出 play-to-earn 和 play-to-learn 機制，而且確定這是一個變得可行全新模式。 Play-to-earn 模式使玩家可以通過玩 LOST 遊戲獲得獎勵；play-to-learn 模式增強了玩家在 LOST 遊戲中獲取各種知識。這種革命性的模式將與我們現有的商店和未來的商店連結在一起，通過 OMO（online merge offline）概念，加上 LOST Token 和 NFT 資產，顛覆整個市場並創造不同的收入，終極的 GameFi 世界終於誕生了。
Escape in Metaverse
LOST officially announced its entry into the Metaverse, creating the world’s first Metaverse escape room. Founded in 2013 and headquartered in Hong Kong, LOST (www.losthk.com) currently has 14 branches around the world, together with its sub-brand LOST Junior, offering players an unique game experience throughout different story themes and self-developed auto-gadgets. From children to adults, individual to corporate, shopping malls to schools, indoor to outdoor, and now offline to online to create an OMO (online merge offline) Metaverse game experience.
LOST 正式宣布進軍元宇宙，即將打造全球首個元宇宙密室逃脫。成立於2013年總部設於香港的真人實境密室逃脫 LOST (www.losthk.com) 目前全球擁有14間分店，連同旗下品牌 LOST Junior，透過不同的故事主題及自行研發的電子機關讓參與者有獨一無二的密室逃脫體驗，從小朋友到成年人、個人客戶至企業客戶、商場至學校、室內到室外，現在線下到線上創建 OMO (online merge offline) 元宇宙遊戲體驗。
The 4E business model
The entire business model is a combination of virtual and reality, via our ESCAPE game, connecting the physical store and the virtual store, which enhance the user experience on ENTERTAINMENT. For instance, players can continue to challenge the rest of the escape game after they did the online / offline one. Every time when they cracked the riddles or unlock the chests may receive a limited NFT, this will be an integration for online / offline customers to have a greater user experience. Besides, any kind of brands / products can also be promoted through this experiential EVENT, such as sports brands, can issue NFT or Tokens of limited edition sneakers and store them in the treasure box, allowing challengers to win it by unlocking, as a result to to increase the sales and strengthen brand effect. Furthermore, together with our sub-brand LOST Junior, we will create an experiential EDUCATION, let the child learn while playing, like story-telling, science explanation, strengthen social skill through our escape game, a comprehensive play-based learning experience.
整個商業模式是將虛實結合，透過LOST 密室逃脫 (Escape)將實體店與虛擬店結合，強化了體驗式娛樂 (Entertainment)，例如客戶在實體店/虛擬店成功逃脫解鎖了一個主題密室，繼續可以到另一邊挑戰解鎖有關這個主題密室之延續，無論線上或線下也可以讓成功挑戰者獲得限量NFT ，刺激客戶消費將線上線下人流整合；此外品牌也可以透過這些體驗式活動 (Event) 推廣產品，例如運動品牌可以將限量版的球鞋發行NFT 或 Token並收藏在寶箱之內，讓挑戰者爭奪，提升銷售加強品牌效應；另外配合旗下品牌 LOST Junior，打造體驗式教育 (Education)，讓小朋友可以玩中有學，透過密室逃脫遊戲說故事、解釋科學、提升智慧、加強社交能力，一個全面的玩學體驗。
NFT in escape game
LOST will have different themed rooms in Metaverse, and various virtual props / tools / gadgets will be used to unlock each mission level. These unique props are exactly NFTs, which can upgrade the player’s level for cracking the harder levels; on the other hand, those NFT items will have a potential market value. Digital assets in Metaverse could be a painting, a key, weapons or equipment. It is also your certificate of passing the escape game level, as you need it to reach the higher level with these items, as a result the value of these NFT items is created. Moreover, the crypto currency “LOST Token” will be hidden in different places randomly, players can collect them and redeem it at LOST physical stores as tickets. This crypto currency can also be used for purchasing equipments, items to equip your avatar in Metaverse and convert them into digital assets. In the future, players can create their own escape game rooms in Metaverse and build their own revenue stream.
LOST在元宇宙設計的密室逃脫遊戲當中將會有多個不同主題場景，並且需要使用各種不同虛擬道具來將每個任務級別解鎖，這些獨一無二的道具正正就是NFT，一方面可以提升玩家的等級解破機關，另一方面也刺激了有關道具的NFT市場價值。在元宇宙世界當中把這些虛擬物件資產化，可以是一幅畫、一條鎖匙、或者是武器裝備都可以是你通過密室逃脫關卡的認證，因為沒有這些道具就過不了關，故此相對價值就產生了。另外亦會隨機在不同地方隱藏了加密貨幣 「LOST Token」，玩家蒐集就可以兌換LOST 實體店入場券，這些加密貨幣也可以為你的虛擬角色購買裝備、衣著，轉化成為數位資產。在未來的世界玩家更加可以創作自己的密室遊戲，踏進元宇宙建立自己的舞台，產生經濟效益。
Future of LOST Island
未來 LOST Island
The whole concept of LOST is to create play-to-learn and play-to-earn. Throughout the escape game experience not only the players will attain the knowledge, but also gaining the NFT / Token. Moreover, brands’ joint promotion can also be benefited by riding on this OMO (online merge offline) business model, creating brand awareness and increasing market value. In the future, LOST looks forward to building a virtual world based on Web 3.0 and will be named as LOST Island. An Edutainment world with education and entertainment, a gaming ecosystem with infinite possibility.
LOST 整個構思是囊括了play-to-learn 及play-to-earn，挑戰者除了可以玩密室遊戲、加強學習知識之外；亦可以賺取NFT / Token，合作品牌也可以相繼得益，善用OMO (online merge offline) 可行性，透過遊戲增加知名度，創造經濟。LOST 展望配合元宇宙之高速發展創建出一個以Web 3.0 為基礎的虛擬世界 (virtual world) 並命名為 LOST Island，打造有教學亦有娛樂的Edutainment 世界，創造出遊戲的無限生態系統與可能性。